Planned features
Roadmap
These are the features we are actively planning, in the order we are aiming to build them. Priorities can shift as we playtest and ship.
Spells
Attack, healing, and buffs in combat and on the road. Strikes and heals already run behind the scenes; buffs are the new piece.
- Attack
- Healing
- Buff
Skill trees
Progress along different trees. Branches unlock recipes, crafts, spells, and other requirements instead of a pure level check.
Boss fights
An alternative to a straight dungeon run, with more unique loot.
Relationship perks
Doing jobs and favors for NPCs should actually pay off — not just a warmer greeting.
Affiliations
Join a club, a secret group, or a magician lodge. Alliances you benefit from and learn from.
More quests
Further story quests along the road as the world opens up.
Achievements
Marks for walks, crafts, hunts, and quests as you explore and master the world.
